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Here are the top ten articles for the Role Playing Games Site! These rankings are live and get reset at the beginning of each month, so check back often to see what your fellow visitors are most interested in!
1. Descriptive and Narrative Fight Scenes
Does “the kobold cleaves into your biceps with the blade of his spear” appeal to you more than “they hit you?” Odds are it's more appetizing for both you and the rest of your group. During long combat hauls, interesting narration can be difficult to maintain. Here's how to keep the spice in.
2. How to Use Dice Log
All your friends moved to distant corners of the world? The gaming group is no more? Can't find people in your area to game with? Nonsense! Even with those pesky dice-sneaking cheaters, you're never too isolated to game. Hamete Virtual Dice Server has you covered.
3. Alternatives to Removing Absent PCs
Three of four players are in their seats, ready to roll dice. The GM reports to the rest of the table that the fourth isn't going to show. What do you do? Here's four more options than canceling the game or just calling their character a late sleeper and damaging your campaign's cohesion.
4. Productive Tips to Streamline Prep
Work, school, cleaning and then prepare the game? Something all GMs learn to remain efficient and keep up with their own lives is streamline the prep process. While that means different things from one person to the next, here's four tips when you've got fewer (or shorter) blocks of time to spend.
5. Unusual Equipment and Magic Items
While the rulebooks house many varieties of items, the fantasy genre itself houses many more. Authors can make their own weapons and armor with little more than an initial thought but RPG groups require more foresight. Necessity being the mother of invention, how does your group fill their needs?
6. DaVinci Code Style Puzzles in D&D
Learn how to use exciting puzzle encounters to make your players chomp at the bit for the next clue.
7. Game Masters Sharing Their Knowledge
Entertainment is something RPGs have covered. We love to squash dragons like bugs and take the baron up on his reward offer. There's a lot we can learn during, too, mostly depending on what the GM puts in the game. Not the shift the night watch takes – actual knowledge in RPG form. Come read!
8. Villains We Love to Hate
Back-alley grunts stealing purses and lives; crazed scientists engineering their own mockery of life; alleged allies who manipulate those who trust them; people who have given up on life and want everything in the world to end: Four villain archetypes you could be using in your campaign!
9. Dungeon Maps Made Simple
Your players are traveling overland and they've run across some underground ruins. Those ruins are going to need a map! Here's what you should consider when making those maps, a game which makes fantasy cartography fun, and a link to an online resource for quick generic maps.
10. Educational LARPing
Role playing in general has tremendous educational possibilities, but LARPing is an untapped gold mine for kids to learn about the events and motivations that have made history.
Be sure to visit the Role Playing Games Archives for all the articles!
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