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Here are the top ten articles for the Role Playing Games Site! These rankings are live and get reset at the beginning of each month, so check back often to see what your fellow visitors are most interested in!
1. Stronghold Builder's Guidebook Review
Perusing the shelves for Dungeons and Dragons Third Edition books? If you've come across the Stronghold Builder's Guidebook, I've got some advice before you buy it. Especially if your group isn't hardcore into that system.
2. Noncash Treasures for Player Characters
Riches don't consist strictly of coins. Don't gloss over all wealth as money instead, view it as a way to enrich the verisimilitude of your campaign world. Add some complexity to those hoards! People can be rewarded with items, service or land just the same.
3. Secret Organizations and Potential Masterminds
Threading any given object or NPC into a campaign means that it can be destroyed by the party. Never introduce anything in the hopes that it won't be trampled underfoot no matter how unlikely that is. How then does one create a secret organization within the world the PCs occupy?
4. Populating Your World With Somebodies
Portraying the rest of the world surrounding the party can seem quite the daunting task. You don't want it to seem dull yet you might not know who the characters will interact with. Instead of crafting each person or assuming people insignificant to the adventure are the same, make types.
5. The Princes' Kingdom Review
The Princes' Kingdom is a role playing game aimed at kids, that encourages thinking about values and constructive problem solving.
6. DaVinci Code Style Puzzles in D&D
Learn how to use exciting puzzle encounters to make your players chomp at the bit for the next clue.
7. Focused Prep is Practical Prep
While brainstorming is great for jumpstarting your imagination, creative meandering can detract greatly from your session preparation time. Creativity shouldn't be kept to a strict schedule, either. Here's how to make sure you have what you need prepared with limited segues.
8. Repurposing Prematurely Ended Campaigns
You know that campaign you put so much work into but it never got to finish? There's that wonderfully epic battle waiting for the party, but each of the players have all moved or aren't game to play anymore. If you can't reuse it, recycle it into it's own fictional work.
9. Villain Motivators and Antagonist Intentions
When you've reused the same villain for three adventures, your players might get bored. How can you come up with fresh material? Well, if you start with the basics the reason they are villains it's pretty easy to branch in different directions. Here's five common roots for evil villains.
10. Role-Playing for Personal Evolution
Why do we role-play? Is fun the only reason? If you've ever been asked or wondered then this article is for you. A great deal of personal growth comes from role-playing. Here's four benefits which are not as easy to come by through any other medium.
Be sure to visit the Role Playing Games Archives for all the articles!
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