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BellaOnline's Role Playing Games Editor

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 T O P   T E N  

Here are the top ten articles for the Role Playing Games Site! These rankings are live and get reset at the beginning of each month, so check back often to see what your fellow visitors are most interested in!

1. Populating Your World With Somebodies
Portraying the rest of the world surrounding the party can seem quite the daunting task. You don't want it to seem dull yet you might not know who the characters will interact with. Instead of crafting each person or assuming people insignificant to the adventure are the same, make “types.”

2. Secret Organizations and Potential Masterminds
Threading any given object or NPC into a campaign means that it can be destroyed by the party. Never introduce anything in the hopes that it won't be trampled underfoot – no matter how unlikely that is. How then does one create a secret organization within the world the PCs occupy?

3. DaVinci Code Style Puzzles in D&D
Learn how to use exciting puzzle encounters to make your players chomp at the bit for the next clue.

4. Tips for Call of Cthulhu Campaigns
Call of Cthulhu lends itself more to horrific one-shots, yet a campaign can be fun, too. Here are some tips on running a great campaign.

5. Stronghold Builder's Guidebook Review
Perusing the shelves for Dungeons and Dragons Third Edition books? If you've come across the Stronghold Builder's Guidebook, I've got some advice before you buy it. Especially if your group isn't hardcore into that system.

6. Noncash Treasures for Player Characters
Riches don't consist strictly of coins. Don't gloss over all wealth as money – instead, view it as a way to enrich the verisimilitude of your campaign world. Add some complexity to those hoards! People can be rewarded with items, service or land just the same.

7. The Purpose of GM Authority
Why does the GM even need authority over the players? Can't the party just do whatever they want anyway? There's a balance which varies among parties and GMs across the board. Here are four reasons GMs need some control to help the game flow. Each is backed with responsibility to the group.

8. Focused Prep is Practical Prep
While brainstorming is great for jumpstarting your imagination, creative meandering can detract greatly from your session preparation time. Creativity shouldn't be kept to a strict schedule, either. Here's how to make sure you have what you need prepared with limited segues.

9. Solo Adventuring In RPG Campaigns
What's it like gaming with a small group? More precisely, what's it like gaming with one player and one DM? I've had the chance to play and run this type of game many times and I can tell you, it's got ups and downs. Precisely which ups and downs are what this article describes.

10. Witch Girls Adventures Review
Witch Girls Adventures is a role playing game designed for girls ages 11 and up. Role playing parents with daughters will want to take a good look at this one.



Be sure to visit the Role Playing Games Archives for all the articles!



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Stronghold Builder's Guidebook Review

Noncash Treasures for Player Characters

Secret Organizations and Potential Masterminds

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