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Here are the top ten articles for the Role Playing Games Site! These rankings are live and get reset at the beginning of each month, so check back often to see what your fellow visitors are most interested in!
1. Stronghold Builder's Guidebook Review
Perusing the shelves for Dungeons and Dragons Third Edition books? If you've come across the Stronghold Builder's Guidebook, I've got some advice before you buy it. Especially if your group isn't hardcore into that system.
2. Noncash Treasures for Player Characters
Riches don't consist strictly of coins. Don't gloss over all wealth as money – instead, view it as a way to enrich the verisimilitude of your campaign world. Add some complexity to those hoards! People can be rewarded with items, service or land just the same.
3. Populating Your World With Somebodies
Portraying the rest of the world surrounding the party can seem quite the daunting task. You don't want it to seem dull yet you might not know who the characters will interact with. Instead of crafting each person or assuming people insignificant to the adventure are the same, make “types.”
4. Secret Organizations and Potential Masterminds
Threading any given object or NPC into a campaign means that it can be destroyed by the party. Never introduce anything in the hopes that it won't be trampled underfoot – no matter how unlikely that is. How then does one create a secret organization within the world the PCs occupy?
5. DaVinci Code Style Puzzles in D&D
Learn how to use exciting puzzle encounters to make your players chomp at the bit for the next clue.
6. Influence and Control During RPGs
The other players may frustrate you, as well as calls made by the GM, but there's a big difference between what's within your control and what isn't. Don't try to force the game into what you want it to be. This article shows you what you can do about irritating GM calls and obnoxious players.
7. Focused Prep is Practical Prep
While brainstorming is great for jumpstarting your imagination, creative meandering can detract greatly from your session preparation time. Creativity shouldn't be kept to a strict schedule, either. Here's how to make sure you have what you need prepared with limited segues.
8. Adding Character with Traits and Behavior
Three aspects to incorporate into your character to give it more playable depth.
9. The 3.x Open Game License
Do you need a new system for your group? Have you encountered the "Open Game License" from Wizards of the Coast? This one's free and has a whole lot of "Open Game Content." Here's an introduction to how the license works and a simplified explanation of product identity.
10. Quick Character Personas
Need a quick character personality? Borrow one from the Zodiac!
Be sure to visit the Role Playing Games Archives for all the articles!
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