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Here are the top ten articles for the Role Playing Games Site! These rankings are live and get reset at the beginning of each month, so check back often to see what your fellow visitors are most interested in!
1. Stronghold Builder's Guidebook Review
Perusing the shelves for Dungeons and Dragons Third Edition books? If you've come across the Stronghold Builder's Guidebook, I've got some advice before you buy it. Especially if your group isn't hardcore into that system.
2. Populating Your World With Somebodies
Portraying the rest of the world surrounding the party can seem quite the daunting task. You don't want it to seem dull yet you might not know who the characters will interact with. Instead of crafting each person or assuming people insignificant to the adventure are the same, make “types.”
3. Secret Organizations and Potential Masterminds
Threading any given object or NPC into a campaign means that it can be destroyed by the party. Never introduce anything in the hopes that it won't be trampled underfoot – no matter how unlikely that is. How then does one create a secret organization within the world the PCs occupy?
4. Noncash Treasures for Player Characters
Riches don't consist strictly of coins. Don't gloss over all wealth as money – instead, view it as a way to enrich the verisimilitude of your campaign world. Add some complexity to those hoards! People can be rewarded with items, service or land just the same.
5. DaVinci Code Style Puzzles in D&D
Learn how to use exciting puzzle encounters to make your players chomp at the bit for the next clue.
6. Tips for Call of Cthulhu Campaigns
Call of Cthulhu lends itself more to horrific one-shots, yet a campaign can be fun, too. Here are some tips on running a great campaign.
7. Coping With Dungeon Master Burnout
Surely every DM has felt game-haltingly bored at some time or other. When this happens it is like a big warning sign to your group saying "this is a chore." How do you manage it? Will it always be like this? Here's some advice on how to bring fun back to your games.
8. Role-Playing Game Social Contracts
You may have heard of social contracts before: common understandings among a group of people, either explicit or implied. Oftentimes they're both. Role-playing games utilize this concept very often. Understanding what it has to do with your game and your group is important.
9. Support Your Local Role Playing Convention
Many role players don't bother to go to local role playing conventions. This article is my attempt to convince you that local conventions are one of the best places to go.
10. The Purpose of GM Authority
Why does the GM even need authority over the players? Can't the party just do whatever they want anyway? There's a balance which varies among parties and GMs across the board. Here are four reasons GMs need some control to help the game flow. Each is backed with responsibility to the group.
Be sure to visit the Role Playing Games Archives for all the articles!
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