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Here are the top ten articles for the Role Playing Games Site! These rankings are live and get reset at the beginning of each month, so check back often to see what your fellow visitors are most interested in!
1. Stronghold Builder's Guidebook Review
Perusing the shelves for Dungeons and Dragons Third Edition books? If you've come across the Stronghold Builder's Guidebook, I've got some advice before you buy it. Especially if your group isn't hardcore into that system.
2. Populating Your World With Somebodies
Portraying the rest of the world surrounding the party can seem quite the daunting task. You don't want it to seem dull yet you might not know who the characters will interact with. Instead of crafting each person or assuming people insignificant to the adventure are the same, make “types.”
3. Secret Organizations and Potential Masterminds
Threading any given object or NPC into a campaign means that it can be destroyed by the party. Never introduce anything in the hopes that it won't be trampled underfoot – no matter how unlikely that is. How then does one create a secret organization within the world the PCs occupy?
4. Noncash Treasures for Player Characters
Riches don't consist strictly of coins. Don't gloss over all wealth as money – instead, view it as a way to enrich the verisimilitude of your campaign world. Add some complexity to those hoards! People can be rewarded with items, service or land just the same.
5. Tips for Call of Cthulhu Campaigns
Call of Cthulhu lends itself more to horrific one-shots, yet a campaign can be fun, too. Here are some tips on running a great campaign.
6. Rules Light Role Playing Games
A description of what it means to be a rules light role playing game, and the ones I love the best.
7. DaVinci Code Style Puzzles in D&D
Learn how to use exciting puzzle encounters to make your players chomp at the bit for the next clue.
8. How to Use Dice Log
All your friends moved to distant corners of the world? The gaming group is no more? Can't find people in your area to game with? Nonsense! Even with those pesky dice-sneaking cheaters, you're never too isolated to game. Hamete Virtual Dice Server has you covered.
9. Witch Girls Adventures Review
Witch Girls Adventures is a role playing game designed for girls ages 11 and up. Role playing parents with daughters will want to take a good look at this one.
10. Coping With Dungeon Master Burnout
Surely every DM has felt game-haltingly bored at some time or other. When this happens it is like a big warning sign to your group saying "this is a chore." How do you manage it? Will it always be like this? Here's some advice on how to bring fun back to your games.
Be sure to visit the Role Playing Games Archives for all the articles!
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